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  <title type="html">랜스군의 게임공작소: Box2D-Direct3D에 달린 최근 댓글/트랙백 목록</title>
  <id>http://lancekun.com/tc/</id>
  <link rel="alternate" type="text/html" hreflang="ko" href="http://lancekun.com/tc/" />
  <subtitle type="html">초보개발자 랜스군의 게임공작소</subtitle>
  <updated>2010-03-08T17:55:27+09:00</updated>
  <generator>Textcube 1.7.8 : Con moto</generator>
  <entry>
    <title type="html">은령님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/150#comment360" />
    <author>
      <name>(은령)</name>
    </author>
    <id>http://lancekun.com/tc/150#comment360</id>
    <published>2010-02-16T16:07:59+09:00</published>
    <summary type="html">전 hge 포럼에서 hge용으로 포팅된 Box2D 렌더러를 본 기억이 나네요.</summary>
  </entry>
  <entry>
    <title type="html">랜스님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/150#comment364" />
    <author>
      <name>(랜스)</name>
    </author>
    <id>http://lancekun.com/tc/150#comment364</id>
    <published>2010-02-17T01:47:06+09:00</published>
    <summary type="html">네 =ㅁ=.. hge용으로 포팅된게 있긴했는데 대략 분석하기 귀차니즘이 발동해버려...ㅡㅠ</summary>
  </entry>
  <entry>
    <title type="html">은령님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/150#comment367" />
    <author>
      <name>(은령)</name>
    </author>
    <id>http://lancekun.com/tc/150#comment367</id>
    <published>2010-02-17T09:00:57+09:00</published>
    <summary type="html">그걸 다시 뜯어서 옳타꾸나하고 hge용 원그리기 클래스로 사용ㅈ....</summary>
  </entry>
  <entry>
    <title type="html">grayger님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://lancekun.com/tc/150#comment372" />
    <author>
      <name>(grayger)</name>
    </author>
    <id>http://lancekun.com/tc/150#comment372</id>
    <published>2010-02-26T02:27:53+09:00</published>
    <summary type="html">아이두게임도 box2d를 지원하는데, 아마 C++ 로 구현된 box2d를 사용하겠죠.</summary>
  </entry>
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