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		<title>랜스군의 게임공작소: Box2D-Direct3D에 달린 최근 댓글/트랙백 목록</title>
		<link>http://lancekun.com/tc/</link>
		<description>초보개발자 랜스군의 게임공작소</description>
		<language>ko</language>
		<pubDate>Wed, 10 Mar 2010 06:24:43 +0900</pubDate>
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		<title>랜스군의 게임공작소: Box2D-Direct3D에 달린 최근 댓글/트랙백 목록</title>
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		<description>초보개발자 랜스군의 게임공작소</description>
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			<title>은령님의 댓글</title>
			<link>http://lancekun.com/tc/150#comment360</link>
			<description>전 hge 포럼에서 hge용으로 포팅된 Box2D 렌더러를 본 기억이 나네요.</description>
			<author>(은령)</author>
			<guid>http://lancekun.com/tc/150#comment360</guid>
			<comments>http://lancekun.com/tc/150#comment</comments>
			<pubDate>Tue, 16 Feb 2010 16:07:59 +0900</pubDate>
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			<title>랜스님의 댓글</title>
			<link>http://lancekun.com/tc/150#comment364</link>
			<description>네 =ㅁ=.. hge용으로 포팅된게 있긴했는데 대략 분석하기 귀차니즘이 발동해버려...ㅡㅠ</description>
			<author>(랜스)</author>
			<guid>http://lancekun.com/tc/150#comment364</guid>
			<comments>http://lancekun.com/tc/150#comment</comments>
			<pubDate>Wed, 17 Feb 2010 01:47:06 +0900</pubDate>
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			<title>은령님의 댓글</title>
			<link>http://lancekun.com/tc/150#comment367</link>
			<description>그걸 다시 뜯어서 옳타꾸나하고 hge용 원그리기 클래스로 사용ㅈ....</description>
			<author>(은령)</author>
			<guid>http://lancekun.com/tc/150#comment367</guid>
			<comments>http://lancekun.com/tc/150#comment</comments>
			<pubDate>Wed, 17 Feb 2010 09:00:57 +0900</pubDate>
		</item>
		<item>
			<title>grayger님의 댓글</title>
			<link>http://lancekun.com/tc/150#comment372</link>
			<description>아이두게임도 box2d를 지원하는데, 아마 C++ 로 구현된 box2d를 사용하겠죠.</description>
			<author>(grayger)</author>
			<guid>http://lancekun.com/tc/150#comment372</guid>
			<comments>http://lancekun.com/tc/150#comment</comments>
			<pubDate>Fri, 26 Feb 2010 02:27:53 +0900</pubDate>
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